Add a character¶
To specify a character, we need to create an instance of gma.character
and assign it to manager.character
.
We create a character with a position and dimensions:
manager.character = gma.character({
left : 0,
bottom : 0,
width : 3,
height : 6,
depth : 3
});
We also need to add gma/entities/character
to the dependency list of the
require function.
Setting the character spawn location¶
A spawn point specifies the location where the character to appear. A spawn
point is associated with a label inside the level object. When a level is loaded,
it will place the character at the spawn point with the label main
.
Gamma expects the x and y coordinates of the bottom left corner of the
character’s position. This example creates a spawn point labeled main
at
x=15 and y=24:
var mylevel = {
spawn : {
main : [15, 24]
}
}
Note
When a level is processed, if it does not have a spawn point with the
label main
, a spawn point is added with the location [0, 0]
End result¶
require([
'gma/base',
'gma/manager',
'gma/entities/character',
'gma/events'
],
function(gma) {
var manager = gma.manager({
width : 600,
height : 500
});
manager.character = gma.character({
left : 0,
bottom : 0,
width : 3,
height : 6,
depth : 3
});
var myLevel = {
spawn : {
main : [15, 24]
},
entities : [
{top:0, left:0, width:30, height:3},
{top:0, left:36, width:30, height:3}
]
};
manager.storeLevels(myLevel);
manager.init();
}
);
What’s next?¶
In the next section we will learn how to setup controls for the character.