Getting Started¶
See the install guide to find out how to setup the game.
Once you’ve done this your game.js
will contain the following.
require(['gma/base', 'gma/manager'],
function(gma) {
// The game specification is contained within this function.
var manager = gma.manager();
manager.storeLevels({});
manager.init();
}
);
The require function¶
The first thing you will notice about game.js
is that we “import” the
required parts of the Gamma library, by using the require method.
The require method takes in a list of dependencies to import from the Gamma
library (gma/base
and gma/manager
) and a function that is executed
when all these dependencies are resolved.
/*global require */
require(['gma/base', 'gma/manager'],
function(gma) {
// The game specification is contained within this function.
...
}
);
The sole argument to this function is the gma
package.
Creating a canvas¶
The second thing you will notice is var manager = gma.manager();
. This will
, by default, create a canvas inside a div with id of “gamma”.
(Set the manager’s gma.manager.containerID
property when creating the
manager, to change this. See also: gma.manager.container
and
gma.manager.canvas
.)
You can control the height and width of the canvas by setting the manager’s
gma.manager.width
and gma.manager.height
properties when you
create the manager. This example creates a canvas with width and height of 600
and 500 respectively:
/*global require */
require(['gma/base', 'gma/manager'],
function(gma) {
var manager = gma.manager({
width : 600,
height : 500
});
}
);
Starting the game loop¶
To make our game actually run, we must initiate the Game loop. To do this we need to store a level on the manager and call it’s init method. In this case we are storing an empty level:
manager.storeLevels({});
manager.init();
What’s next?¶
In the next section we will create a very basic level containing a few platforms.