Add a character =============== To specify a character, we need to create an instance of :api:`gma.character` and assign it to :prop:`manager.character `. We create a character with a position and dimensions: .. code-block:: javascript manager.character = gma.character({ left : 0, bottom : 0, width : 3, height : 6, depth : 3 }); We also need to add ``gma/entities/character`` to the dependency list of the require function. Setting the character spawn location ------------------------------------ A spawn point specifies the location where the character to appear. A spawn point is associated with a label inside the level object. When a level is loaded, it will place the character at the spawn point with the label ``main``. Gamma expects the x and y coordinates of the bottom left corner of the character's position. This example creates a spawn point labeled ``main`` at x=15 and y=24: .. code-block:: javascript var mylevel = { spawn : { main : [15, 24] } } .. note:: When a level is processed, if it does not have a spawn point with the label ``main``, a spawn point is added with the location [0, 0] End result ---------- .. code-block:: javascript require([ 'gma/base', 'gma/manager', 'gma/entities/character', 'gma/events' ], function(gma) { var manager = gma.manager({ width : 600, height : 500 }); manager.character = gma.character({ left : 0, bottom : 0, width : 3, height : 6, depth : 3 }); var myLevel = { spawn : { main : [15, 24] }, entities : [ {top:0, left:0, width:30, height:3}, {top:0, left:36, width:30, height:3} ] }; manager.storeLevels(myLevel); manager.init(); } ); What's next? ------------ In the next section we will :doc:`learn how to setup controls for the character `.