GammaJS
0.1
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Glossary
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A
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B
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C
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D
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E
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F
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G
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H
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I
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J
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K
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L
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M
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N
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P
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R
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S
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T
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U
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V
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X
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Y
A
add()
sceneHelper
addCustomDefinitions()
manager
addExtra()
sceneHelper
addTo()
renderHelper
animate()
manager
moveable
attach()
sceneHelper
attachTo()
renderHelper
B
background()
manager
backgroundMaker
process()
process_other()
process_skybox()
sanitise()
baseTemplate
defineInstance()
getInstance()
behaviour__jumping()
enemy
behaviour__patrolling()
enemy
behaviour__platformer()
enemy
BOTTOM
constant
C
character
collided()
collided__pickupCollectable()
jump()
move()
checkCharacter()
manager
checkImage()
gma
clear()
sceneHelper
clearLevel()
manager
Closure
colladaTemplate
defineInstance()
collectable
pickup()
collided()
character
door
enemy
platform
shapes.rectangle
collided__deathtouch()
shapes.rectangle
collided__door()
door
collided__pickupCollectable()
character
collided__rebound()
enemy
collided__weakhead()
enemy
collisions
detectCollisions()
factories.findBlockers()
factories.findCollisions()
factories.findGround()
constant
BOTTOM
FALLING
GRAVITY
JUMPING
LEFT
RIGHT
STILL
TOP
constants
countContained()
sceneHelper
createSection()
hud
Curry
D
deathPlatform
default_camera()
levelParser
default_entities()
levelParser
default_light()
levelParser
default_spawn()
levelParser
defineInstance()
baseTemplate
colladaTemplate
glgeIDTemplate
meshTemplate
detach()
sceneHelper
detectCollisions()
collisions
determineObject()
manager
determineState()
enemy
determineTemplate()
levelParser
Dictionary
displayMessage()
hud
door
collided()
collided__door()
E
enemy
behaviour__jumping()
behaviour__patrolling()
behaviour__platformer()
collided()
collided__rebound()
collided__weakhead()
determineState()
getMovement()
entities()
manager
expandReplicateWith()
utils
F
factories.findBlockers()
collisions
factories.findCollisions()
collisions
factories.findGround()
collisions
FALLING
constant
fillSection()
hud
findGround()
moveable
G
Game loop
getFPS()
manager
getInstance()
baseTemplate
getMovement()
enemy
moveable
getRenderedObj()
renderHelper
getRotation()
moveable
glgeIDTemplate
defineInstance()
gma
checkImage()
insertScript()
instructions()
makeImage()
test()
gma.backgroundMaker
gma.baseTemplate
gma.character
gma.colladaTemplate
gma.collectable
gma.collisions
gma.constant
gma.constants
gma.deathPlatform
gma.door
gma.enemy
gma.glgeIDTemplate
gma.hud
gma.jumpingEnemy
gma.keyHandler
gma.levelParser
gma.manager
gma.meshTemplate
gma.moveable
gma.patrolEnemy
gma.platform
gma.platformEnemy
gma.renderHelper
gma.sceneHelper
gma.scoreCollectable
gma.shapes
gma.shapes.rectangle
gma.utils
GRAVITY
constant
H
Hash
hide()
hud
hideMessage()
hud
HUD
hud
createSection()
displayMessage()
fillSection()
hide()
hideMessage()
refresh()
reset()
setup()
show()
I
init()
manager
sceneHelper
insertScript()
gma
instructions()
gma
J
jump()
character
JUMPING
constant
jumpingEnemy
K
keyCheck()
keyHandler
keyHandler
keyCheck()
numEvents()
register()
reset()
kill()
moveable
L
LEFT
constant
levelParser
default_camera()
default_entities()
default_light()
default_spawn()
determineTemplate()
preProcess()
process_background()
process_bkgIds()
process_camera()
process_entities()
process_following()
process_levelExtras()
process_light()
process_other()
process_removed()
process_spawn()
process_templates()
process_types()
processAttached()
processLevel()
processPosition()
setProperties()
validate_background()
validate_bkgIds()
validate_camera()
validate_entities()
validate_following()
validate_levelExtras()
validate_light()
validate_other()
validate_removed()
validate_spawn()
validate_templates()
validate_types()
loadLevel()
manager
M
makeImage()
gma
makeRenderer()
sceneHelper
manager
addCustomDefinitions()
animate()
background()
checkCharacter()
clearLevel()
determineObject()
entities()
getFPS()
init()
loadLevel()
prepareEntity()
removeDead()
respawn()
storeLevels()
twitch()
meshTemplate
defineInstance()
Minified
move()
character
moveable
animate()
findGround()
getMovement()
getRotation()
kill()
updatePositions()
N
numEvents()
keyHandler
P
patrolEnemy
pickup()
collectable
platform
collided()
platformEnemy
prepareEntity()
manager
preProcess()
levelParser
process()
backgroundMaker
process_background()
levelParser
process_bkgIds()
levelParser
process_camera()
levelParser
process_entities()
levelParser
process_following()
levelParser
process_levelExtras()
levelParser
process_light()
levelParser
process_other()
backgroundMaker
levelParser
process_removed()
levelParser
process_skybox()
backgroundMaker
process_spawn()
levelParser
process_templates()
levelParser
process_types()
levelParser
processAttached()
levelParser
processLevel()
levelParser
processPosition()
levelParser
R
rectangle()
shapes
Rectangular prism
Recursion
refresh()
hud
register()
keyHandler
remove()
renderHelper
removeBackground()
sceneHelper
removeDead()
manager
removeExtras()
sceneHelper
render()
sceneHelper
renderHelper
addTo()
attachTo()
getRenderedObj()
remove()
setLocation()
toggleBounding()
reset()
hud
keyHandler
respawn()
manager
RIGHT
constant
S
sanitise()
backgroundMaker
Scene
sceneHelper
add()
addExtra()
attach()
clear()
countContained()
detach()
init()
makeRenderer()
removeBackground()
removeExtras()
render()
setRenderedLocations()
setupScene()
scoreCollectable
setBottomLeft()
shapes.rectangle
setCentre()
shapes.rectangle
setLocation()
renderHelper
setPointsAndEdges()
shapes.rectangle
setProperties()
levelParser
setRenderedLocations()
sceneHelper
setup()
hud
setupScene()
sceneHelper
shapes
rectangle()
shapes.rectangle
collided()
collided__deathtouch()
setBottomLeft()
setCentre()
setPointsAndEdges()
toString()
xOf()
yOf()
show()
hud
Spawn
Spawn point
STILL
constant
storeLevels()
manager
T
test()
gma
toggleBounding()
renderHelper
TOP
constant
toString()
shapes.rectangle
twitch()
manager
U
updatePositions()
moveable
utils
expandReplicateWith()
V
validate_background()
levelParser
validate_bkgIds()
levelParser
validate_camera()
levelParser
validate_entities()
levelParser
validate_following()
levelParser
validate_levelExtras()
levelParser
validate_light()
levelParser
validate_other()
levelParser
validate_removed()
levelParser
validate_spawn()
levelParser
validate_templates()
levelParser
validate_types()
levelParser
X
xOf()
shapes.rectangle
Y
yOf()
shapes.rectangle