gma.baseTemplate

Allows the specification of a rendered object

Package

gma/utils/render

Descendants

gma.colladaTemplate, gma.glgeIDTemplate, gma.meshTemplate

Properties

sceneHelper

The helper object for the scene
<strong> must be passed in </strong>

Type

gma.sceneHelper

_blueprint

The object that we are instancing

Type

GLGE.Object

xRot

The ammount to rotate the object in the x axis

Type

Number

Default

0

yRot

The ammount to rotate the object in the y axis

Type

Number

Default

0

zRot

The ammount to rotate the object in the z axis

Type

Number

Default

0

xScale

The ammount to scale the object in the x axis

Type

Number

Default

0

yScale

The ammount to scale the object in the y axis

Type

Number

Default

0

zScale

The ammount to scale the object in the z axis

Type

Number

Default

0

xOffset

The ammount to shift the object in the x axis

Type

Number

Default

0

yOffset

The ammount to shift the object in the y axis

Type

GLGE.Object

Default

0

zOffset

The ammount to shift the object in the z axis

Type

GLGE.Object

Default

0

Methods

defineInstance ( ) -> GLGE.Object

Determines object that will be instanced

getInstance ( ) -> GLGE.Group
Puts the object into a GLGE group and offsets its position appropriately
It then returns a new instance of the group